This was an old idea that I had forgotten about but just remembered when we were going through pitch day.
The idea behind this is a game is like a hybrid of hide and seek combined with tag. The player will have one person looking for them while looking for another person at the same time. This will be done in a mobile game of some sort.
One of the features of the game is the ping mechanic. The player will send out a ping that will give the general location of all the players within a certain radius but the tradeoff is that any player in the vicinity will see where the ping came from.
The other feature is disarmed mode where, by activating it, any player that comes too close will be disabled. If the player disables a non-hunter, they lose the ability to use the disarm until they have successfully hunted their quarry. Should they successfully disable their hunter, they get a 30 second cooldown to their ability. The hunter is disabled from hunting for 20 seconds and is shown on the map for every other player.
The Classic Mode is elimination points round. When a person has been hunted, they are removed from the game and their target is given to the successful hunter. The successful hunter also gets one point to their score total. By the end of the game, both players will have to utilize their disarms to try to eliminate the other. Winner is the one with the highest points.
Man hunt has multiple players hunting the same person. The hunted gains points for each successful disarm and they have the ability to use 3 total in the game.
Evasion mode is when one player is being hunted by everyone. They are considered invisible to pings and will be able to see the general direction of each of the players. They are to remain uncultured for the rest of the players. A certain amount of time is required to win. The other players win if they can capture the Evader.